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Dec 26, 2015 Today we would like to announce the release of SCS Blender Tools version 1.0. After some two years of hard work, the alternate toolchain for modders now comes with pretty much the same power and flexibility as our internal Maya-based set of tools.
SCS Blender Tools. Our games were made with ease-of-access in-mind for our players, to enable our creative community to make their ideas a reality. We wanted our players to explore their boundless imagination and experiment with the same tools that we have. Hence, we decided some years ago to bring to our community the ultimate toolchain for.
Just a quick tutorial on how to set up Blender2SCS for American Truck Simulator 1.36. Tutorial also includes importing a trailer body and exporting with an a.
Here you will find complete documentation about latest version of SCS Blender Tools. The whole documentation is divided to more chapters (pages) for quicker and better orientation. Before you start it is strongly advised that you read at least these pages: Installation, Terminology and basics, Global Settings and Conversion Tools.
Complete rewrite of viewport rendering based on EEVEE renderer
Complete rewrite of custom 3D elements drawing (up to 16x times faster!)
Complete rewrite of callbacks routines (should be less CPU consuming now)
UI redesign to Blender 2.8 (sub-panels, icon themes, panels moved to more appropriate tabs)
New SCS Tools main menu
Simplified lighting setup using reference lighting by default, without extra climate profile
New caching system for libraries for instant start-up of Blender
Improved blender file save speeds, should be instant now
New 'Merge SCS Materials' operator
New 'Relocate Roots' operator
Implemented switchable SCS project base paths
Implemented paste & copy material value from/to linear color space (useful for copying values directly from *.mat files)
Implemented variants, parts & looks can now be ordered manually
Implemented import & export support for PieceSkins and material indices
Improved shader presets loading (by default from add-on directory, user can however specify custom path)
Improved looks handling on import preventing creation of bad materials
Added compatibility code to load old blend files (saved with SCS Blender Tools v1.12)
SCS Blender Tools v2.0 for ATS
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Today we would like to announce the release of SCS Blender Tools version 2.0 for American Truck Simulator game.
SCS Blender Tools are official tools for model and asset creation for trucking games by SCS Software. You can download actual version free of charge using GitHub repository 'https://github.com/SCSSoftware/BlenderTools'.
Since we started game development, we knew that having an enthusiastic modding community is a real blessing in this industry. With that in mind, years ago we decided to bring to our community the ultimate toolchain for anyone willing to create content for our in-game worlds and to create mods for our titles. Blender Tools supports the complete creation pipeline of any type of in-game items such as trucks, AI vehicles, models, prefabs (including support for all possible locators including AI traffic lines) and many other game assets found in both Euro Truck Simulator 2 and American Truck Simulator.
During all those years not only has Blender Tools evolved, but Blender did too. The Blender 2.8 project was started several years ago and since its release last year, it has delivered massive changes all around. Including a big UI overhaul, new EEVEE render engine and a lot of underlying data structure changes also. Thus we were put up to a big overwrite of our tools and today we are proud to announce that Blender Tools 2.0 has arrived, supporting all new Blender 2.81 features. We have rewritten our whole material setup code to work with new render engine, which brings you even more in-game like result within Blender itself.
Thanks to the more efficient rendering of our 3D elements (locators, AI traffic lines) and rewritten several internal handlers, start-up, file saving and the overall experience should be smoother than it was ever before. As a cherry on the top of the cake, we would like to mention the new SCS Tools main menu, which enables you easy access to all Blender Tools functions and properties in one place.
These pictures show the new version in use with the truck pipeline, animations, prefab visualisation and the new SCS Main menu, in which you can find everything our Blender Tools offers.
The limits are bound only by you and your creativity! If you want to join the more creative part of the community, download Blender 2.81 here and Blender Tools here (additional info might be found on our modding wiki).
We will constantly update this toolchain, making improvements based on the feedback from our community to make it easier for them to continue doing what they do best. Or we should say a legendary 50keda will, as he's the one doing all the work there!
Scs Blender Tools Install
Do join the Blender Tools general discussion and report the bugs you'll find, please - it's helping a lot!
Scs Software Blender
Changelog SCS Blender Tools v2.0:Ported to Blender 2.81 (this is THE big step, as half of tools had to be rewritten for version 2.8)
Scs Blender Tools Setup
Complete rewrite of viewport rendering based on EEVEE renderer
Complete rewrite of custom 3D elements drawing (up to 16x times faster!)
Complete rewrite of callbacks routines (should be less CPU consuming now)
UI redesign to Blender 2.8 (sub-panels, icon themes, panels moved to more appropriate tabs)
Scs Blender Tools Export
Other changes:
New SCS Tools main menu
New caching system for libraries for the instant start-up of Blender
New 'Merge SCS Materials' operator
New 'Relocate Roots' operator
Simplified lighting setup using reference lighting by default, without extra climate profile
Improved blender file save speeds, should be instant now
Added compatibility code to load old blend files (saved with SCS Blender Tools v1.12)
Numerous other new features & improvements (see full changelog)
We encourage you to import and check all the models on your own. Now all you need to start is a bit of knowledge of Blender!
Source: http://blog.scssoft.com/
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